Technology · Singapore Bureau
South Korean cybersecurity staff disciplined for gaming during work hours
Five employees at a major South Korean cybersecurity institute faced pay cuts after being caught playing online games while supervisors were absent from the office. The disciplinary action saw their annual leave reduced proportionally to time spent logged into the gaming platform.
LSN Singapore ·

A cybersecurity research institute in South Korea has penalised five staff members for logging into the popular real-time strategy game StarCraft during working hours when management was not present. The incident came to light through monitoring systems that tracked employee activity, prompting the institute to take corrective action against those involved.
Institute officials determined that the employees had spent considerable time engaged in gameplay while they should have been performing their regular duties. The disciplinary measure imposed involved reducing each employee's annual paid leave entitlement, with the deduction calibrated to match the duration of time they had spent logged into the gaming platform.
The case highlights ongoing challenges faced by organisations across Asia in maintaining workplace productivity and adherence to professional standards, even within sectors such as cybersecurity where technical expertise and focus are particularly critical. The incident serves as a reminder of the importance of comprehensive workplace monitoring systems and clear expectations regarding appropriate use of company time and resources.
The affected employees have accepted the disciplinary outcome, according to reports from the institute. The matter reflects broader discussions in South Korea's corporate culture regarding employee conduct, workplace surveillance, and the boundaries between personal leisure and professional responsibilities during office hours.